Each map is covered with secret passages, hidden treasure, shortcuts, side rooms, and little mysteries, and the two characters are just different enough that it’s worth going through the game with both of them. One thing I truly appreciate is that D2 vastly expands your non-lethal options. ![]() In the first game, if you were trying to stay on the non-lethal “good” route, it put most of your powers and equipment off-limits because they were all instantly lethal. D2 gives you a couple of different ways to knock somebody out, including “stun mines” that radiate electricity when set off, an incredibly painful-looking drop “assassination,” and being able to shoot people in the legs to set up a finisher. You can go direct and non-lethal like a steampunk Batman if you want, and it’s actually a lot of fun. The short version here is that Dishonored 2 shares the strengths of the original, addresses many of its weaknesses, and adds enough new mechanics and features that it feels like a step forward. ![]() If you liked the first game, you’ll like this one if you didn’t, this won’t change your mind.
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